// Npc: /kungfu/class/shaolin/hui-kong.c
// Date: YZC 96/01/19

inherit NPC;
inherit F_MASTER;

#include "hui.h"

void create()
{
    set_name("慧空尊者", ({
        "huikong zunzhe",
        "huikong",
        "zunzhe",
    }));
    set("long",
        "他是一位两鬓斑白的老僧，身穿一袭青布镶边袈裟。他身材略高，\n"
        "太阳穴微凸，双目炯炯有神。\n"
    );


    set("gender", "男性");
    set("attitude", "friendly");
    set("class", "bonze");

    set("age", 50);
    set("shen_type", 1);
    set("str", 20);
    set("int", 20);
    set("con", 20);
    set("dex", 20);
    set("max_qi", 450);
    set("max_jing", 300);
    set("neili", 600);
    set("max_neili", 600);
    set("jiali", 50);
    set("combat_exp", 50000);
    set("score", 100);

    set_skill("force", 70);
    set_skill("hunyuan-yiqi", 70);
    set_skill("shaolin-xinfa", 70);
    set_skill("dodge", 70);
    set_skill("shaolin-shenfa", 70);
    set_skill("staff", 70);
    set_skill("wuchang-zhang", 70);
    set_skill("parry", 70);
    set_skill("buddhism", 70);
    set_skill("literate", 70);

    map_skill("force", "hunyuan-yiqi");
    map_skill("dodge", "shaolin-shenfa");
    map_skill("staff", "wuchang-zhang");
    map_skill("parry", "wuchang-zhang");

    create_family("少林派", 38, "弟子");

    setup();

        carry_object("/d/shaolin/obj/chanzhang")->wield();
        carry_object("/d/shaolin/obj/hui-cloth")->wear();
}
